Senior Economy Designer - EA Sports - #1689726
Electronic Arts EA

Locations: Birmingham, West Midlands, United Kingdom
Location: Birmingham
Country: United Kingdom
208762
Regular Employee
EA Studios - SPORTS
Hybrid
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
This is a Hybrid remote/in-office role based in our Birmingham, UK studio.
Our award-winning Codemasters studio is looking for a Senior Economy Designer to join the F1 team. You’ll be part of a team delivering ‘AAA’ racing games within a studio that will value and recognize your contributions. You will help to re-invent and shape Codemasters’ boldest F1 racing title ever, from its creation to a genre-defining experience.
We’re looking for a Senior Economy Designer to join our world-class development team working on one of the most successful and beloved racing franchises in the industry. You’ll play an important part in designing, balancing, and evolving the in-game economy for a brand-new game mode, reporting to the Creative Director, you’ll collaborate with teams to create systems that are rewarding, fair, and engaging—while also supporting the game’s long-term monetisation and live operations goals.
You’ll help shape a fresh economic foundation from the ground up, using your creativity, data experience with systems design to create an experience that millions of players will love.
Responsibilities:
Design and balance in-game economies, including currencies, progression systems, rewards, and monetisation mechanics.
Use data analysis to monitor economic health, identify areas for improvement, and implement optimisations that enhance player experience and support our goals.
Collaborate with game designers, product managers, analysts, and engineers to develop economic systems that are tightly integrated with gameplay and live operations.
Manage features or systems from brainstorming through to implementation and post-launch iteration.
Propose and run A/B tests and economy experiments and evaluate outcomes.
Stay current with industry trends, player behaviour, and evolving monetisation models to bring ideas to the table.
Qualifications:
4+ years of experience in economy design, systems design, or monetisation design - with experience working on one live-service game.
Experience designing and tuning virtual economies, progression systems, and in-game reward structures at scale.
Experience working with large datasets and creating economic models in software such as Excel (can perform complex functions) .
Hands-on experience using data to improve on design decisions.
Comfortable working in a collaborative environment with teams.
#LI-Hybrid
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
74884070
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